Wednesday, June 29, 2016

4.6 VRQ patch v4.6_0470_vrq2 and 4.6 VRQ test patch v4.6_0470_test3 released

4.6 VRQ patch v4.6_0470_vrq2 is released with
- v4.6.3 based
- merge commits
- minor code change to remove an never-reached branch in __schedule()


4.6 VRQ test patch v4.6_0470_test3 is released with
- v4.6.3 based
- merge commits
- code clean up

Same tags are also available on my github repository

In the rest time frame of this release, I'll perform the sanity and latency tests for cfs, bfs, vrq and vrq-test, result will be post when they are done.
BR Alfred

Edit:

VRQ-test all-in-one patch is available at here.

Wednesday, June 22, 2016

v4.6_0470_test1 patch for testing

4.6 vrq test patch updated again with adjustment to address interactivity issue. Hopefully this helps.

Here is the all in one patch. And thanks for testing and the feedback.

BR Alfred

Tuesday, June 21, 2016

v4.6_0470_test0 patch for testing

Here comes the first test patch of vrq test branch for 4.6 kernel. (It's an all-in-one patch, apply clearly upon vanilla kernel tree)

Have fun and feedback will be welcome.

BR Alfred

Tuesday, June 14, 2016

4.6 VRQ patch v4.6_0470_vrq1 released

4.6 VRQ patch v4.6_0470_vrq1 released, please find it on bitbucket and github

Changes:
Based on 4.6.2

Based on bfs 0470
vrq0 compile issue fix

Have fun with 4.6 kernel, -test branch for 4.6 is incoming.

BR Alfred

Tuesday, June 7, 2016

4.5 VRQ test patch v4.5_0469_test0 updated, again

Yes and again, 4.5 VRQ test patch has been updated, by adding one new commit to the -test branch after many tries to improve the interactivity based on current -test code changes.

In my test environment, with this new commit, there is no frame drop playing h264 video while 300% BATCH/NORMAL/IDLE workload in the background. Feel free to have a try and your feedback will be welcome. Next update would be happen in 4.6, :)

PS, I have forced updated the git branch, so please re-fetch them from git.

BR Alfred